Unity Xr Camera Position
This can be used to keep objects at the same position as the given node.
Unity xr camera position. Select the main camera in the hierarchy panel. There are two kinds of plug ins you can use in unity. Unity xr plug in framework. We ll offset its height using the position of the player s headset in the future.
Camera in the inspector pane in unity. In the inspector panel find the camera component clipping planes and change the near textbox from 0 3 to 85. Is the starting height based on the y position of the vr camera in unity or is it based on the sensors. For example if the user picks up an object you can use this method along with inputtracking getlocalrotation to ensure the object is correctly positioned and oriented to match the user s hand.
Technically shouldn t the height be the same for everyone. Track the device s position and orientation in physical space. Rendering content too close to the user can be uncomfortable in mixed reality. Managed plug ins managed net assemblies created with tools like visual studio and native plug ins platform specific native code libraries.
Now what this is it is a component that basically can access the position the rotation and other information from either the headset the controllers basically any sort of xr device. To use ar foundation on a target device you will also need a separate package for that platform e g arkit xr plugin on ios or arcore xr plugin on android. In the meantime. It works with unity supported xr plugins and is available as a preview package a preview package is in development and not yet ready for production.
We are working on some future tutorials and tools to make use of unity s xr systems to do this. Ar foundation is a set of monobehaviours and apis for dealing with devices that support following concepts. Unity has developed a new plug in a set of code created outside of unity that creates functionality in unity. Unity s xr interaction toolkit enables you to add interactivity to your vr applications without having to code the interactions from scratch.
Gets the position of a specific node. Something else we need as well is a unity package and that is going to be the xr legacy input helpers. I just want the view to stay in a specific and set height position but my main question is why does the height work perfect for me and not for someone who is taller.